Windows · in development

SVG Editor on Windows

A native Windows version of SVG Editor is in the works — real C++, no web runtime, no .NET. It shares the engine of the Mac app, so the two stay the same application on the same files.

The same engineThe scene graph, transactional undo, hit-testing, path operations, text and export — about 69,400 lines of C++ from the Mac app, where they are in production.
Parity, provenThe port is gated by an oracle test corpus of real SVG documents: opening and re-saving a file must produce the same bytes as the Mac app.
Native stackC++20, Skia for drawing (CPU first, Direct3D 12 next), a native Windows shell, QuickJS for Illustrator-compatible .jsx scripting and PDF/.ai import — and the MCP server, like on the Mac.
Status

Where it stands

The foundations are in place: the engine compiles and its parity gates pass. The windowed application is the next phase — there is no build to download yet. Announcements land on Discord and on the blog as milestones are reached.

Until then

SVG Editor is available today on macOS, iPad and iPhone — one universal purchase.

Download on the Mac App Store Download on the App Store