Join and Average
Join connects compatible open path endpoints. Average aligns selected points to a shared coordinate, which is useful for repairing tiny gaps and enforcing clean geometry.
SVG Editor exposes the path operations expected in a serious vector app. These operations change actual geometry, which keeps exported artwork clean and editable.
Join connects compatible open path endpoints. Average aligns selected points to a shared coordinate, which is useful for repairing tiny gaps and enforcing clean geometry.
Converts stroked artwork into filled paths. This is essential when sending artwork to workflows where stroke rendering must be frozen as editable outlines.
Creates an inset or outset copy of a path while preserving curve shape. Use it for badges, stickers, contour lines, shadows and layered icons.
Smooth reduces roughness, Subdivide inserts points along path segments, and Add Anchor Points increases editability where more control is needed.
Rounds selected anchor corners without forcing the entire object into a generic rounded rectangle. It is useful for icons, UI assets and softened technical shapes.
Reorients path direction where direction matters, such as text-on-path behavior, markers, pattern-along-path effects and scripted geometry operations.
The path effect pack can roughen geometry, trim a visible section of a path, apply hatch fills, or distribute a pattern along a path. These are committed as vector geometry.
Turns selected artwork into a mesh-shaded object through a row and column setup. Mesh gradients support organic shading that ordinary linear or radial gradients cannot produce.
Generate a visual comparison showing one base shape transformed by Outline Stroke, Offset Path, Roughen, Trim Path, Hatch Fill and Pattern Along Path. This will make the geometry tools easier to understand at a glance.